| Area triger - Sunken Temple | |
|
|
Author | Message |
---|
PETERPANs
Number of posts : 64 Registration date : 2007-01-09
| |
| |
razorback Senior Member
Number of posts : 123 Registration date : 2006-11-28
| Subject: Re: Area triger - Sunken Temple Tue Jan 09, 2007 6:31 pm | |
| "neverending story".... so funny..lol | |
|
| |
PETERPANs
Number of posts : 64 Registration date : 2007-01-09
| Subject: Re: Area triger - Sunken Temple Tue Jan 09, 2007 8:28 pm | |
| Pls no off topic. Fell free to invate me on some kind of joking forums by PM. I heard thar LDC forum is not for jokes. I play on one of luddy servers (newest updates) and I just report some bugs for better ludmilla release. | |
|
| |
razorback Senior Member
Number of posts : 123 Registration date : 2006-11-28
| Subject: Re: Area triger - Sunken Temple Wed Jan 10, 2007 8:14 am | |
| we already knew about that bug in old days....
and it's client bug . | |
|
| |
Iceman Developer
Number of posts : 462 Registration date : 2006-11-28
| Subject: Re: Area triger - Sunken Temple Thu Jan 11, 2007 11:11 am | |
| no its not bug its just bad trigger i am curently working on new trigers... | |
|
| |
razorback Senior Member
Number of posts : 123 Registration date : 2006-11-28
| Subject: Re: Area triger - Sunken Temple Thu Jan 11, 2007 4:04 pm | |
| he doesn't mean a trigger going wrong place.
he saids about falling and falling to deep area when he swims around the pond near suncken temple/ | |
|
| |
PETERPANs
Number of posts : 64 Registration date : 2007-01-09
| Subject: Re: Area triger - Sunken Temple Thu Jan 11, 2007 4:52 pm | |
| I mean falling uder the map if u want to enter temple. (when u see area name "Temple of ..." | |
|
| |
Iceman Developer
Number of posts : 462 Registration date : 2006-11-28
| Subject: Re: Area triger - Sunken Temple Thu Jan 11, 2007 5:06 pm | |
| yes and thats bad trigger... i dont fall under map any more.. like this core is handling the starting pos of teleport or trigger activation db areatrigger table is doing rest that mean when player call trigger 45(for example) core will respond and read from db table and tp player to that position so if pos is little lower then it should he will finish under the ground or in this under the temple..
there is only one thing that confuses me i deleted whole trigger for hakkar temple and when i go into watter and aproach temple i will only see activating trigger [X] and () << blank couse trigger was deleted so whats the result? result is that i normally swim over watter toward temple so my question is next why is all thoose triggers needed???
i mean i understand for teleport but for no teleport?why trigger? | |
|
| |
PETERPANs
Number of posts : 64 Registration date : 2007-01-09
| Subject: Re: Area triger - Sunken Temple Thu Jan 11, 2007 6:28 pm | |
| | |
|
| |
Iceman Developer
Number of posts : 462 Registration date : 2006-11-28
| Subject: Re: Area triger - Sunken Temple Thu Jan 11, 2007 8:05 pm | |
| yap but core is calling for trigger and trigger not necesary need to mean its teleport like one in midd of SW trade center trigger u step there and trigger activates ok i know some triggers are needed couse of activating "rest place" or even activating map opening "calling trigger" but atm i hopefully fixed some of them and i even opened svn for trigger table couse it need urgent fixing (if there is any) so if ppl wanna help they can post in db section and i will add it in SVN so we can all have benefits from it | |
|
| |
robby
Number of posts : 73 Registration date : 2006-11-28
| Subject: Re: Area triger - Sunken Temple Fri Jan 12, 2007 3:00 pm | |
| i think is probbably a mistake from core that handle all "not know" trigger as teleport triger. many trigger are explorations trigger, but i think some trigger are "event trigger" - i mean u pass a trigger then door closed or spawn mobs or somethin else but this kind of trigger are not yet implemented by the core or they are not in db defineable
btw: i have added a trigger in ligt hope chapell and marked him as restplace but that trigger want u teleport i some instance | |
|
| |
echidgna
Number of posts : 1 Registration date : 2006-12-28
| Subject: Re: Area triger - Sunken Temple Sat Jan 13, 2007 7:56 pm | |
| The problem you described is the same as wailering caverns. When you will enter it you will be nice teleported to the instance. But if you move some feet you will keep falling and then you will die because of fall damage. | |
|
| |
Sponsored content
| Subject: Re: Area triger - Sunken Temple | |
| |
|
| |
| Area triger - Sunken Temple | |
|