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| Exodar Database Project | |
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+18Chcala Dimen dealer hotspitta bartus l4e Alessio Flexserve lis8910 shadowspy aceindy Gospel MemoryM espadas Iceman razorback rook Slick 22 posters | |
Author | Message |
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Slick
Number of posts : 95 Age : 44 Localisation : Michigan Registration date : 2006-12-21
| Subject: Re: Exodar Database Project Tue Apr 10, 2007 5:11 pm | |
| It seems I am not going to be able to make either of these two happy by giving them recognition and/or trying to explain myself, and I hate to drag this to these forums.
Thank you again Onyia and Ataraxis for your help. And yes the Exodar project expanded well beyond just the starting zones. I didn't know that I had to explain myself personally to you with my ISP issues, but I guess that is a lesson learned. You put a lot of time and hard work into this, and for that I thank you. | |
| | | Ataraxis
Number of posts : 22 Registration date : 2007-03-13
| Subject: Re: Exodar Database Project Tue Apr 10, 2007 6:56 pm | |
| - Slick wrote:
- I didn't know that I had to explain myself personally to you with my ISP issues.
When we have a real life and a limited amount of time to do what we did, I guess it's just common sense we should know what is really going on, because it's not your ISP issues that lead to all this. Once again I apologize for posting such issue here, but this only underlines the lack of communication we have already had, or else these posts would have never been written. Too bad so much work is wasted. | |
| | | razorback Senior Member
Number of posts : 123 Registration date : 2006-11-28
| Subject: Re: Exodar Database Project Tue Apr 10, 2007 7:06 pm | |
| - Onyia wrote:
- Yes, thank you for that brief and incomplete recognition.
But it was more like a month that our emails, posts, questions, and updates went unrecognized and unanswered. You were posting replies regarding your favorite movies and offline games instead of focusing on the BC project, and within that month's time, there were 4 days that you advised ISP issues. That in a general post, and never a word to us personnally.
We were spending sometimes 10 hours a day spawning, setting sell tables, factions, flags, models, roaming parameters, and levels while being ignored. The areas we set were Azuremyst, Exodar, Bloodmyst, Auchenai Crypts, Gruul's Lair, Karazhan, Nagrand, Shattrath City, Eversong, Magtheridon's Lair, Netherstorm, Silvermoon City, Blade's Edge, Ghostlands, and Mana Tombs.
We compiled spawning lists for Terokkar, Serpentshrine Caverns, Sethekk Halls, Hellfire Ramparts, Hellfire Peninsula and Shadow Labyrinth. We also compiled a model table from 1 through 20000 so we didnt have to look for mods. In addition, we completed lists for objects, containers, triggers, quests, and coordinances.
We monitored the forums, trying to keep the players informed, and the turmoil to a low roar that your inattentiveness triggered. We generated "events" for the player's participation, and policed the old wowemu server while helping with questions and guidance. All this without one word from the servers' administrator for over a month.
Ataraxis was trying to be nice in his reply, I, on the other hand, am not willing to let you shine a false light. Your participation in all this ended at the first phase of the BC project of Exodar, which I might add, we had to fix, as it was wrong and incomplete.
My apologies LDC, I just could not let this go without the 'real' advisement. can u share "Azuremyst, Exodar, Bloodmyst, Auchenai Crypts, Gruul's Lair, Karazhan, Nagrand, Shattrath City, Eversong, Magtheridon's Lair, Netherstorm, Silvermoon City, Blade's Edge, Ghostlands, and Mana Tombs" ? | |
| | | Ataraxis
Number of posts : 22 Registration date : 2007-03-13
| Subject: Re: Exodar Database Project Tue Apr 10, 2007 7:31 pm | |
| We spawned every single NPC in there, on Slick's server, and you should ask him to post updates, last time he did it was when we had spawned Azuremyst and Bloodmyst Isles, a part of Exodar, almost entire Ghostlands, and Karazhan.
Been on other servers listed on LDC forums and I noticed that none have those areas spawned yet, so I guess there wasn't any sharing. That is why Onyia and I are so upset about, all that hard work gone, I believe. Unless Slick posts the updates, that is. | |
| | | Iceman Developer
Number of posts : 462 Registration date : 2006-11-28
| Subject: Re: Exodar Database Project Tue Apr 10, 2007 9:35 pm | |
| thats sad to hear but either way if u share u share if not its fine with me someone else will.. just sad to hear that someone is able to take from ldc but not giving nothing in return.. either way its your choice boys farewell | |
| | | Dimen Addict
Number of posts : 202 Registration date : 2006-11-28
| Subject: Re: Exodar Database Project Tue Apr 10, 2007 11:54 pm | |
| I cannot belive it...where is this world going to...thank you for all your help and ...well....like Ice said...It is just sad that people take from LDC work or better say from Ice and Ace...and give nothing in return or atleast thakyou... | |
| | | aries Senior Member
Number of posts : 133 Registration date : 2006-11-28
| Subject: Re: Exodar Database Project Wed Apr 11, 2007 12:05 am | |
| yeh and what would you gain in keeping them to yourself. | |
| | | Devincean
Number of posts : 39 Registration date : 2006-11-28
| Subject: Re: Exodar Database Project Wed Apr 11, 2007 12:32 am | |
| same thing most people gain by keeping things to themselves a unique server. But at the same time if its something as big as this I really don't know why people hold back.
Hate to go there but I will kind alike kobold team is doing holding back full release so they have the only true server. I understand why and I thank them for the versions and patches they release however it keeps us kinda depended on them. Hoping after the next version to break away from that dependence only cus I think it holds us back for what a public version could be. | |
| | | Slick
Number of posts : 95 Age : 44 Localisation : Michigan Registration date : 2006-12-21
| Subject: Re: Exodar Database Project Wed Apr 11, 2007 5:17 am | |
| I had no intentions of not sharing these files. Just with the misunderstanding of what happened between myself and Onyia and Ataraxis, I thought they didn't want me to share it. With what was said on my no longer existing forums, I felt that they were angry with me for sharing it in the first place and taking all the credit to myself. This is why I wanted to make it clear yesterday that I don't take full credit for what was done on my server, that they deserve the majority of it.
And I don't just come here to leach either. I have provided other scripts that I have made, albeit they were tweaked ones from someone else. Who uses the teleporters that I created? (Edit so it is clear)
So, I am uploading the files, and providing the links only to them. Hopefully they will share it with all of you. All I am taking credit for on this project going forward is the actual input of the database for the NPC's. They have, as they stated, fixed most of the factions, models and levels of the NPC's that I put into the database.
Last edited by on Wed Apr 11, 2007 5:46 am; edited 1 time in total | |
| | | lis8910
Number of posts : 89 Registration date : 2007-01-02
| Subject: Re: Exodar Database Project Wed Apr 11, 2007 5:23 am | |
| - Slick wrote:
- Who uses the teleporters that I created?
I made that script | |
| | | Slick
Number of posts : 95 Age : 44 Localisation : Michigan Registration date : 2006-12-21
| Subject: Re: Exodar Database Project Wed Apr 11, 2007 5:45 am | |
| If you read what I said, I stated that I took what someone else wrote and created more. I didn't take the script as my work, only edited it. Please read what I am writing people.
Even when I posted them I wrote I edited what someone else wrote. And if I remember correctly, you weren't the first to write it in the first place were you? | |
| | | lis8910
Number of posts : 89 Registration date : 2007-01-02
| Subject: Re: Exodar Database Project Wed Apr 11, 2007 6:35 am | |
| no it wasn't my idea and there where some failty versions out there but I was the first one that got it working and shared it...
(and that script creates teleporters so i don't see what you edited...) | |
| | | Iceman Developer
Number of posts : 462 Registration date : 2006-11-28
| Subject: Re: Exodar Database Project Wed Apr 11, 2007 7:54 am | |
| ppl stop with this nonsense u either share the stuff or dont share no one cares here in your work who did what and who didnt
if u wanna share the work then put credits who deserve and dont who dont deserve if work is not going to be published then fine again say then and lets close this topic couse project gone to hell | |
| | | Ataraxis
Number of posts : 22 Registration date : 2007-03-13
| Subject: Re: Exodar Database Project Wed Apr 11, 2007 3:02 pm | |
| Actually this project hasn't gone to hell, it went a bit off course cause some of us start something and then they don't have what it takes to say they can't or don't want to go on with it. Slick, Onyia and I started to work on spawning the new areas from BC, and you even got some of the early updates with what we did in there, I have seen that on a couple of servers here already. Updates that, actually, as I am writing this, are more than a month old. Which updates were posted by Slick, and he never asked us if we wanted to share them with LDC or not. And I will tell you why; there was never a question of sharing our work or not, it was implied we would do our part of this project, while more talented guys than us would work on fixing skills, spells, flying mounts, whatever. Cause just spawning mobs and NPC's in the new areas without ANY other fixes done by the rest of the team would be pretty much useless. So Slick, this goes out to you... coming back in here more than one month later since the first post in this thread, implying that Onyia and I didn't want you to share our work is childish at best, and outrageous at worst. And let me tell you that your BC server wasn't as unique as you might have thought as long as you didn't post the updates here, it was just a server full of spawns that were doing nothing anyway, cause you also didn't update your server with latest fixes posted in here. While your server was crashing when a paladin was using Devotion Aura (to give just one example), on other servers that wasn't an issue anymore. I am sure that on most BC servers out there what we did and spawned on your server is not present, I have discovered that on my own. That is because we started this project while other people were doing their part. If you wanted out, you should have said so, and we could have moved to other server and do the same, and share our work with everyone else in here. We could care less for who gets the credit anyway, as long as this thing runs its course and we can have a better working emulator. And sending that link with our work to me, in a private message, work that was destined to all of the LDC people in here (because that's why you started this thread in the first place, to share, right? Or you're getting confused as to why you're really here on this forum? Cause you said you were not leeching, so then you must have been sharing as well... which sharing you didn't quite do... Is that reasoning wrong? I don't think so) is a bit lame, but that's not the point here. So to shorten this already too long post here's the link for everyone, as I got it from Slick: http://filebeam.com/656ece249d6cc98b738d273315163d97Spawns in Azuremyst, Bloodmyst, Exodar, Auchenai Crypts, Eversong Woods, Ghostlands, Shattrath City, Blade's Edge Mountains, Gruul's Lair, Karazhan, Magtheridon's Lair, Mana-Tombs, Nagrand (as long as what Slick posted is actually all the work we did, that is, I didn't check it). I think I haven't missed any of the areas we spawned. Onyia, myself and Slick will have to apologize for any errors in choosing mobs and/or NPC's locations or models used (for many we didn't have a screenshot). I am sure that it will be much easier to change a few things in there than doing all this work once more. And for the last time, I am really sorry we had to drag this in front of all of you, but I guess I had to set things straight for everyone. | |
| | | aries Senior Member
Number of posts : 133 Registration date : 2006-11-28
| Subject: Re: Exodar Database Project Wed Apr 11, 2007 4:22 pm | |
| tnx for this mate. very much apireachted by everyones here | |
| | | Onyia
Number of posts : 4 Registration date : 2007-04-10
| Subject: Re: Exodar Database Project Wed Apr 11, 2007 4:45 pm | |
| Just a quick comment about all those areas. As we were spawning and setting parameters, we noted a few mistakes and missing NPCs/Mobs that were not added to the data base. All these fixes were sent to slick for updating which I assume were not addressed on the link provided. So be on the look out for NPCs/Mobs that should be elite that are not, misspelled names, etc. Also, some of the areas could not be reached for spawning without a flying mount, and nagrand had many many missed db entries. All this info was posted on Slick's forum. Ataraxis will look to see if he can find the hand written info, and provide it for you. He kept the running fixes list. No promises that we can find these lists, as we believed they would be addressed when we posted them. The forum where these fixes were posted has been shut down. | |
| | | MemoryM Addict
Number of posts : 261 Registration date : 2006-12-28
| Subject: Re: Exodar Database Project Wed Apr 11, 2007 6:48 pm | |
| heh...last time i used your creatures it was so bad , alot of spawns everywhere and not bli$$like at all... since then Me & Chcala worked hard thogther on cleaning & fixing everything in there accourding to bli$$. i wont do again it , but we will continue the work when i'll have some free time. still busy with my school & driving leasons ( ) & everything... please...if you're going to continue your work , try out the creatures development theard and try to replace some of the areas from 530 by zones or whatever or just look how it should really be. that random spawning reminds me mangos (silvermoonDB) somehow... | |
| | | Iceman Developer
Number of posts : 462 Registration date : 2006-11-28
| Subject: Re: Exodar Database Project Wed Apr 11, 2007 8:15 pm | |
| MemoryM dont be so negative after all they spawned all those areas and yes offcourse there might be mistakes who doesnt have them so we have atm is their work ,and yet that has to be done with HUGE ammount of time
if u think u can do better sure do it and release then maybe u can work together (if u lkike to) and do work even more better? dont u think | |
| | | aries Senior Member
Number of posts : 133 Registration date : 2006-11-28
| Subject: Re: Exodar Database Project Wed Apr 11, 2007 8:25 pm | |
| am looking trough the stuff but it's hard to tell wich creatures we have and wich they don't have need to think of something that shows the diffrent between the files to see wich are missing from there and wich ones from svn | |
| | | Ataraxis
Number of posts : 22 Registration date : 2007-03-13
| Subject: Re: Exodar Database Project Wed Apr 11, 2007 9:35 pm | |
| @MemoryM
I never said that what we did should set the norm for any of the servers out there. You can choose to use what you feel like using and clean up the rest, or go on with your own project.
It's just an alternative, you don't have to use it. | |
| | | MemoryM Addict
Number of posts : 261 Registration date : 2006-12-28
| Subject: Re: Exodar Database Project Thu Apr 12, 2007 2:03 am | |
| was it sounds so negative ? well , the there's a good side in that kind of development but i didnt mentioned it becouse its already known to us. the negative side is mainly what i said above & will say here: here's a little point you should think of: whats happands when you have bl!zzlike DB ? your server will crash even before it started. why ? becouse the DB is huge ! then why to make it already that huge when you dont have even half from their DB ? ok , lets stop talking on bl!zz. private servers has limits for their sources like players , connection , stability and etc...(and dont forget that lud has c[r]ap) so why do you need more then 600 spawned creatures on one little zone its a waste of sources and also ! not bl!like atall , keep doing that and one day your server will crash from loading that heavy creatues table and dont forget the AI for every(~) creature. oh , and it looks bad. i think you got the main point... if you want to work on lud , then make the best for lud and not the biggest DB that will take ages to even load...think about the future of lud. @Ice you know me , im always trying to give the best of me , im always friendly and i would like to work on any project with every team that really has its Team Spirit , but as i said before im too busy right now. @Ataraxis believe me , i dont need to use your work or my* work. im telling this mainly for Lud's future & for you. the smart thing would be to match LDC as much as we can to Lud's real needs. *Dont forget Chcala that invest alot from his time to geather the information and helpin' me, thats the guy you should really talk to & work with right now . - Good Night | |
| | | Ataraxis
Number of posts : 22 Registration date : 2007-03-13
| Subject: Re: Exodar Database Project Thu Apr 12, 2007 3:18 am | |
| I might also add Chcala is not the only one investing a lot of his time to gather info, but he is more than welcome to share with us then, sure thing.
Maybe one day he will also find time to answer my ages-ago-sent pm too? | |
| | | Onyia
Number of posts : 4 Registration date : 2007-04-10
| Subject: Re: Exodar Database Project Thu Apr 12, 2007 4:50 am | |
| As stated in previous post... Fixes were not addressed. Some of the populating models called for mobs all over the map, others in secluded areas. We overpopulated some areas intentionally awaiting feedback on which areas to thin out, replace, or delete. We even found mobs with quests that were obviously wrong. And remember, every private server operates at the discretion of its owner for how bli$$like they want it. This was a work in progress that stopped its forward momentum, and deleting mobs is a no brainer compared to spawning and setting models. Also keep in mind that the maps were not functional, and we even found an entire missing little village in Blade's Edge called Toshley's Station. Unfortunately the communication was severed before the fixes were applied. | |
| | | MemoryM Addict
Number of posts : 261 Registration date : 2006-12-28
| Subject: Re: Exodar Database Project Thu Apr 12, 2007 11:20 am | |
| btw , you can find the fix for the mob with the quest in creatures development theard. if you need any help , or anything else you can contact me by MSN. (look at my profile) | |
| | | aries Senior Member
Number of posts : 133 Registration date : 2006-11-28
| Subject: Re: Exodar Database Project Thu Apr 12, 2007 8:27 pm | |
| well some areas are spawned haven't checked all but hellfire is empty and the mobs in draenei starting place are spawned to much sometimes iwth over 4 creatures at the same spot and most of them got no loot but for the rest looks fine gonna use some work from it tnx for sharing | |
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