| | IMPORTANT BUGGED ITEMS (WEAPONS) | |
| | Author | Message |
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latruwski
Number of posts : 8 Registration date : 2007-04-03
| Subject: IMPORTANT BUGGED ITEMS (WEAPONS) Wed Apr 04, 2007 10:23 am | |
| check itemID: 25000 its a overpowered sword and it drops...i know it is not suppose to drop but some players got it on our server...we had to delete it from DB. Is this item a mistake? or is there a reason to have it in DB? ^^ i just read some topics about mangos being better or further in development than kobold....hmm 1 word: BULLSHIT i left my old server becuz they used mango bango shit and server crashes every 5 - 15mins, warriors are fucked up, .... short: CRAP So keep up the good work guys grtz
Last edited by on Thu Apr 12, 2007 5:13 pm; edited 1 time in total | |
| | | bartus
Number of posts : 84 Registration date : 2006-12-11
| Subject: Re: IMPORTANT BUGGED ITEMS (WEAPONS) Wed Apr 04, 2007 10:33 am | |
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| | | latruwski
Number of posts : 8 Registration date : 2007-04-03
| Subject: Re: IMPORTANT BUGGED ITEMS (WEAPONS) Wed Apr 04, 2007 10:49 am | |
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| | | xpander
Number of posts : 36 Registration date : 2006-12-01
| Subject: Re: IMPORTANT BUGGED ITEMS (WEAPONS) Wed Apr 04, 2007 10:54 am | |
| yep..is overpowered weapon in db(LDT3.3) | |
| | | xpander
Number of posts : 36 Registration date : 2006-12-01
| Subject: Re: IMPORTANT BUGGED ITEMS (WEAPONS) Wed Apr 04, 2007 11:12 am | |
| should be: - Code:
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DELETE FROM `items` WHERE `item_id` = 25000; INSERT INTO items (`item_id`, `itemlen`, `class`, `subclass`, `name`, `name2`, `name3`, `name4`, `displayid`, `quality`, `flags`, `buyprice`, `sellprice`, `inventorytype`, `allowableclass`, `allowablerace`, `itemlevel`, `requiredlevel`, `RequiredSkill`, `RequiredSkillRank`, `RequiredSpell`, `RequiredFaction`, `RequiredFactionLvL`, `RequiredPVPRank`, `maxcount`, `ContainerSlots`, `stat_type1`, `stat_value1`, `stat_type2`, `stat_value2`, `stat_type3`, `stat_value3`, `stat_type4`, `stat_value4`, `stat_type5`, `stat_value5`, `stat_type6`, `stat_value6`, `stat_type7`, `stat_value7`, `stat_type8`, `stat_value8`, `stat_type9`, `stat_value9`, `stat_type10`, `stat_value10`, `dmg_min1`, `dmg_max1`, `dmg_type1`, `dmg_min2`, `dmg_max2`, `dmg_type2`, `dmg_min3`, `dmg_max3`, `dmg_type3`, `dmg_min4`, `dmg_max4`, `dmg_type4`, `dmg_min5`, `dmg_max5`, `dmg_type5`, `armor`, `holy_res`, `fire_res`, `nature_res`, `frost_res`, `shadow_res`, `arcane_res`, `delay`, `Block`, `spellid_1`, `spelltrigger_1`, `spellcharges_1`, `spellcooldown_1`, `spellcategory_1`, `spellcategorycooldown_1`, `spellid_2`, `spelltrigger_2`, `spellcharges_2`, `spellcooldown_2`, `spellcategory_2`, `spellcategorycooldown_2`, `spellid_3`, `spelltrigger_3`, `spellcharges_3`, `spellcooldown_3`, `spellcategory_3`, `spellcategorycooldown_3`, `spellid_4`, `spelltrigger_4`, `spellcharges_4`, `spellcooldown_4`, `spellcategory_4`, `spellcategorycooldown_4`, `spellid_5`, `spelltrigger_5`, `spellcharges_5`, `spellcooldown_5`, `spellcategory_5`, `spellcategorycooldown_5`, `bonding`, `description`, `RandPropID`, `PageTextID`, `PageLanguage`, `PageMaterial`, `LockId`, `LockMaterial`, `Unique`, `ItemSetId`, `field110`, `field111`, `MaxDurability`, `StartQuest`, `Sheath`, `Socket_1`, `Socket_2`, `Socket_3`, `SocketBonus`, `FocusId`, `ExtendedPriceId`) VALUES (25000, 0, 4, 4, 'Bloodfist Breastplate', 'Bloodfist Breastplate', 'Bloodfist Breastplate', 'Bloodfist Breastplate',39641, 3, 0, 47933, 239665, 5, -1, -1, 111, 67, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2500, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1023, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, '', 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); i think its right... yep thx ice...forgot..also changed to plate..was cloth before
Last edited by on Wed Apr 04, 2007 3:31 pm; edited 1 time in total | |
| | | Iceman Developer
Number of posts : 462 Registration date : 2006-11-28
| Subject: Re: IMPORTANT BUGGED ITEMS (WEAPONS) Wed Apr 04, 2007 2:36 pm | |
| DELETE FROM `creatures_loot` WHERE `item_id` = 25000;
much much better maybe some of gm's wanna play with item so removing item from drop would be much better | |
| | | latruwski
Number of posts : 8 Registration date : 2007-04-03
| Subject: Re: IMPORTANT BUGGED ITEMS (WEAPONS) Thu Apr 12, 2007 5:12 pm | |
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| | | aceindy Sherif
Number of posts : 305 Registration date : 2006-11-28
| Subject: Re: IMPORTANT BUGGED ITEMS (WEAPONS) Thu Apr 12, 2007 5:20 pm | |
| Thanks dude :p DELETE from `items` WHERE `item_id` = '24285'; (since I don't have data to complete powder :-/) | |
| | | Iceman Developer
Number of posts : 462 Registration date : 2006-11-28
| Subject: Re: IMPORTANT BUGGED ITEMS (WEAPONS) Thu Apr 12, 2007 6:28 pm | |
| and what about now? - Code:
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insert into `items`(`item_id`,`itemlen`,`class`,`subclass`,`name`,`name2`,`name3`,`name4`,`displayid`,`quality`,`flags`,`buyprice`,`sellprice`,`inventorytype`,`allowableclass`,`allowablerace`,`itemlevel`,`requiredlevel`,`RequiredSkill`,`RequiredSkillRank`,`RequiredSpell`,`RequiredFaction`,`RequiredFactionLvL`,`RequiredPVPRank`,`maxcount`,`ContainerSlots`,`stat_type1`,`stat_value1`,`stat_type2`,`stat_value2`,`stat_type3`,`stat_value3`,`stat_type4`,`stat_value4`,`stat_type5`,`stat_value5`,`stat_type6`,`stat_value6`,`stat_type7`,`stat_value7`,`stat_type8`,`stat_value8`,`stat_type9`,`stat_value9`,`stat_type10`,`stat_value10`,`dmg_min1`,`dmg_max1`,`dmg_type1`,`dmg_min2`,`dmg_max2`,`dmg_type2`,`dmg_min3`,`dmg_max3`,`dmg_type3`,`dmg_min4`,`dmg_max4`,`dmg_type4`,`dmg_min5`,`dmg_max5`,`dmg_type5`,`armor`,`holy_res`,`fire_res`,`nature_res`,`frost_res`,`shadow_res`,`arcane_res`,`delay`,`Block`,`spellid_1`,`spelltrigger_1`,`spellcharges_1`,`spellcooldown_1`,`spellcategory_1`,`spellcategorycooldown_1`,`spellid_2`,`spelltrigger_2`,`spellcharges_2`,`spellcooldown_2`,`spellcategory_2`,`spellcategorycooldown_2`,`spellid_3`,`spelltrigger_3`,`spellcharges_3`,`spellcooldown_3`,`spellcategory_3`,`spellcategorycooldown_3`,`spellid_4`,`spelltrigger_4`,`spellcharges_4`,`spellcooldown_4`,`spellcategory_4`,`spellcategorycooldown_4`,`spellid_5`,`spelltrigger_5`,`spellcharges_5`,`spellcooldown_5`,`spellcategory_5`,`spellcategorycooldown_5`,`bonding`,`description`,`RandPropID`,`PageTextID`,`PageLanguage`,`PageMaterial`,`LockId`,`LockMaterial`,`Unique`,`ItemSetId`,`field110`,`field111`,`MaxDurability`,`StartQuest`,`Sheath`,`Socket_1`,`Socket_2`,`Socket_3`,`SocketBonus`,`FocusId`,`ExtendedPriceId`) values (24285, 0, 12, 0, "Crepuscular Powder", "Crepuscular Powder", "Crepuscular Powder", "Crepuscular Powder", 37130, 1, 0, 375000, 1500000, 0, -1, -1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, -1, 0, 0, 0, -1, 0, -1, 0, 0, 0, -1, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, "This dark powder seems to readily absorb light.", 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
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| | | exp
Number of posts : 49 Registration date : 2007-02-13
| Subject: Re: IMPORTANT BUGGED ITEMS (WEAPONS) Wed Apr 18, 2007 6:36 pm | |
| In the DB there are a lot of custom items made by someone in WADemu anc converted to Kobold, without checking all shit.
The sword in the pic is a fake... i don't want that in the DB could be presents fake or GM items... because not needed and in this way i'm sure that someone can't gain it in some way.
Same discussion also for custom npc... take a look to the deb and u see hight ID ...
I think that a global clean up must be processed...
ExP | |
| | | latruwski
Number of posts : 8 Registration date : 2007-04-03
| Subject: Re: IMPORTANT BUGGED ITEMS (WEAPONS) Thu Apr 19, 2007 12:55 am | |
| - exp wrote:
- In the DB there are a lot of custom items made by someone in WADemu anc converted to Kobold, without checking all shit.
The sword in the pic is a fake... i don't want that in the DB could be presents fake or GM items... because not needed and in this way i'm sure that someone can't gain it in some way.
Same discussion also for custom npc... take a look to the deb and u see hight ID ...
I think that a global clean up must be processed...
ExP the sword is not fake or GM-item...its just mistake....should be replaced with Bloodfist Chest.... Ice and Ace and Xpander gave information to fix it ^^ Devs cant check sooooo much items ^^ there are just too much items.... for me this is no problem....if someone finds a bugged item...you can fix it easy or delete it easy on kobold AND THAT'S THE SPIRIT BABY ^^ srr had to say that ^^ grtz | |
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